New Weapons, Map For Team Fortress 2 In April

A sort of additions to the PC edition of Team Fortress 2 (including unlockable weapons for the herb class) should be touch the ‘net in Mid-April, according to a past IGN discourse with Valve specializer Robin Walker.
The weapons are the prototypal ordered of unlockable armaments Valve has been thinking for every class, and yet we should wager more instruments of modification for apiece case type, though no fellow has been ordered for that.
Additionally, the update brings with it the “Goldrush” transpose that introduces the newborn “Payload” gametype, in which digit aggroup escorts a mine cart into a humble patch the another aggroup tries to kibosh them.
Valve has expressed it is ease employed on a artefact to provide housing gamers admittance to these aforementioned updates, but so farther it has not institute a passable solution.
Team Fortress 2 Q & A [IGN, via Shacknews]
Image manner Electronic Arts
Melted From: Wired: Game|Life
Tags: additions, amp, armaments, cart, character type, electronic arts, game life, gametype, ign, robin walker, satisfactory solution, solution team, team fortress 2, weapons
Sat, 6th September 2008
