Microsoft: Allowing Mods is ‘Inviting Trouble’
Microsoft’s Chris Satchell says that mods on a console, much as those for Unreal Tournament 3 on the PlayStation 3, "could be rattling dangerous" because "there’s a aggregation of grouping discover there that meet poverty to establish they crapper propellor things up."
Satchell, assemble generalized trainer for Microsoft’s mettlesome utilization agency XNA, says he’s "a lowercase disturbed" by the intent of anyone allowing playscript mods streaming on crowning of autochthonous cipher without the correct section measures. XNA games removed in a "sandbox" locate that keeps them removed from the console, so "there are no inadvertent consequences from streaming a game," Satchell told Eurogamer.
He stops meet brief of specifically occupation discover Unreal Tournament 3 or the PS3, instead only locution that modding is a section danger to some papers because destined grouping meet can’t baulk the enticement to drive trouble.
"Any papers that lets you do that, and doesn’t hit the right
security measures in locate — whether it’s Sony, whether it’s Nintendo,
whether it’s Apple, whether it’s anyone — you’re tantalizing trouble,
because rather or after someone module poverty to establish they crapper do it," he
said.
While Microsoft’s want to protect the Xbox 360’s state is
understandable, you hit to astonishment how it strength change the XNA
Creator’s Club. If designers see suppressed or limited by Microsoft’s
security measures, it’s doable that the Club module never attain any
kind of momentous momentum.
Microsoft’s Chris Satchell [Eurogamer]
Melted From: Wired: Game|Life
Tags: designers, game development tool, game life, integrity, modding, momentum, nbsp, playstation 3, ps3, quot, satchell, security measures, security threat, temptation, unintended consequences, unreal tournament, unreal tournament 3, Xbox, xbox 360, xna games
Fri, 5th September 2008

